feature: lyric smooth scrolling using new arch
todo: var `nextUpdate`'s assignment when backtracking
This commit is contained in:
parent
0c315972c1
commit
c7da9fd5ea
@ -7,7 +7,6 @@
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export let line: ScriptItem;
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export let index: number;
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export let debugMode: Boolean;
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export let initPos: LyricPos;
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let ref: HTMLDivElement;
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let time = 0;
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@ -21,25 +20,18 @@
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let springX: Spring | undefined = undefined;
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let isCurrentLyric = false;
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$: {
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if (initPos) {
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positionX = initPos.x;
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positionY = initPos.y;
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}
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}
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function updateY(timestamp: number) {
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if (lastUpdateY === undefined) {
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lastUpdateY = timestamp;
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lastUpdateY = new Date().getTime();
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}
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if (springY === undefined) return;
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time = (timestamp - lastUpdateY) / 1000;
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time = (new Date().getTime() - lastUpdateY) / 1000;
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springY.update(time);
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positionY = springY.getCurrentPosition();
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if (!springY.arrived()) {
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requestAnimationFrame(updateY);
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}
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lastUpdateY = timestamp;
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lastUpdateY = new Date().getTime();
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}
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function updateX(timestamp: number) {
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@ -47,7 +39,7 @@
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lastUpdateX = timestamp;
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}
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if (springX === undefined) return;
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time = (timestamp - lastUpdateX) / 1000;
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time = (new Date().getTime() - lastUpdateX) / 1000;
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springX.update(time);
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positionX = springX.getCurrentPosition();
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if (!springX.arrived()) {
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@ -77,16 +69,18 @@
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};
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export const update = (pos: LyricPos, delay: number = 0) => {
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if (lastPosX === undefined) {
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if (lastPosX === undefined || lastPosY === undefined) {
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lastPosX = pos.x;
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}
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if (lastPosY === undefined) {
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lastPosY = pos.y;
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}
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springY = createSpring(lastPosY, pos.y, 0.12, 0.7, delay);
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springX = createSpring(lastPosX, pos.x, 0.12, 0.7, delay);
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springY = createSpring(lastPosY, pos.y, .126, .85, delay);
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springX = createSpring(lastPosX, pos.x, .126, .85, delay);
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lastUpdateY = new Date().getTime();
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lastUpdateX = new Date().getTime();
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requestAnimationFrame(updateY);
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requestAnimationFrame(updateX);
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lastPosX = pos.x;
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lastPosY = pos.y;
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};
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export const getInfo = () => {
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@ -109,7 +103,7 @@
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<div style="transform: translateY({positionY}px) translateX({positionX}px);" class="absolute z-50" bind:this={ref}>
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{#if debugMode}
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<span class="text-lg absolute -translate-y-7">Line idx: {index}</span>
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<span class="text-lg absolute -translate-y-7">Line idx: {index}, duration: {(line.end - line.start).toFixed(3)}</span>
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{/if}
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<span class={`text-white text-5xl font-semibold text-shadow-lg ${!isCurrentLyric && 'opacity-50'} `}>
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{line.text}
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@ -3,7 +3,8 @@
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import { onMount } from 'svelte';
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import type { ScriptItem } from '$lib/lyrics/type';
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import LyricLine from './lyricLine.svelte';
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import type { LyricPos } from './type';
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import type { LyricLayout, LyricPos } from './type';
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import createLyricsSearcher from '$lib/lyrics/lyricSearcher';
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// Props
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export let originalLyrics: LrcJsonData;
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@ -14,23 +15,28 @@
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let lyricLines: ScriptItem[] = [];
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let lyricExists = false;
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let lyricsContainer: HTMLDivElement | null;
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let lyricLayouts: LyricLayout[] = [];
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let debugMode = false;
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let showTranslation = false;
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// Exlpaination:
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// The hot module reloading makes the each lyric component position to be re-initialized,
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// which causes the lyrics are all at {x: 0, y: 0},
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// instead of the value calculated in the initLyricComponents.
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// So, we need to store the initial position of each lyric component and restore it.
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let lyricComponentInitPos = Array<LyricPos>(lyricLines.length).fill({ x: 0, y: 0 });
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// References to lyric elements
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let lyricElements: HTMLDivElement[] = [];
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let lyricComponents: LyricLine[] = [];
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let lyricTopList: number[] = [];
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let nextUpdate = 0;
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const marginY = 48;
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$: getLyricIndex = createLyricsSearcher(originalLyrics);
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function initLyricComponents() {
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initLyricTopList();
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for (let i = 0; i < lyricComponents.length; i++) {
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lyricComponents[i].init({ x: 0, y: lyricTopList[i] });
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}
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}
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function initLyricTopList() {
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let cumulativeHeight = 0;
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const marginY = 48;
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for (let i = 0; i < lyricLines.length; i++) {
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const c = lyricComponents[i];
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lyricElements.push(c.getRef());
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@ -38,10 +44,37 @@
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const elementHeight = e.getBoundingClientRect().height;
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const elementTargetTop = cumulativeHeight;
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cumulativeHeight += elementHeight + marginY;
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lyricComponentInitPos[i] = { x: 0, y: elementTargetTop };
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lyricTopList.push(elementTargetTop);
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}
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}
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function computeLayout(progress: number) {
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if (!originalLyrics.scripts) return;
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const currentLyricIndex = getLyricIndex(progress);
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const currentLyricDuration =
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originalLyrics.scripts[currentLyricIndex].end - originalLyrics.scripts[currentLyricIndex].start;
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const relativeOrigin = lyricTopList[currentLyricIndex];
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for (let i = 0; i < lyricElements.length; i++) {
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const currentLyricComponent = lyricComponents[i];
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lyricLayouts[i] = {
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blur: 0,
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scale: 1,
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pos: {
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y: lyricTopList[i] - relativeOrigin,
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x: 0
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}
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};
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let delay = 0;
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if (i <= currentLyricIndex) {
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delay = 0;
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} else {
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delay = 0.013 + Math.min(Math.min(currentLyricDuration, 0.3), 0.075 * (i - currentLyricIndex));
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}
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currentLyricComponent.update({ x: 0, y: lyricTopList[i] - relativeOrigin }, delay);
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}
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nextUpdate = originalLyrics.scripts[currentLyricIndex + 1].start;
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}
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$: {
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if (originalLyrics && originalLyrics.scripts) {
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lyricExists = true;
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@ -55,6 +88,12 @@
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}
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}
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$: {
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if (lyricsContainer && lyricComponents.length > 0) {
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if (progress >= nextUpdate) computeLayout(progress);
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}
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}
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onMount(() => {
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// Initialize
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if (localStorage.getItem('debugMode') == null) {
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@ -72,13 +111,7 @@
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bind:this={lyricsContainer}
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>
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{#each lyricLines as lyric, i}
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<LyricLine
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line={lyric}
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index={i}
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bind:this={lyricComponents[i]}
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{debugMode}
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initPos={lyricComponentInitPos[i]}
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/>
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<LyricLine line={lyric} index={i} bind:this={lyricComponents[i]} {debugMode} />
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{/each}
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<div class="relative w-full h-[50rem]"></div>
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</div>
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@ -1,158 +1,147 @@
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import { getVelocity } from "./derivative";
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import { getVelocity } from './derivative';
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/** MIT License github.com/pushkine/ */
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export interface SpringParams {
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mass: number; // = 1.0
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damping: number; // = 10.0
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stiffness: number; // = 100.0
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soft: boolean; // = false
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mass: number; // = 1.0
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damping: number; // = 10.0
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stiffness: number; // = 100.0
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soft: boolean; // = false
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}
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type seconds = number;
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export class Spring {
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private currentPosition = 0;
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private targetPosition = 0;
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private currentTime = 0;
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private params: Partial<SpringParams> = {};
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private currentSolver: (t: seconds) => number;
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private getV: (t: seconds) => number;
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private getV2: (t: seconds) => number;
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private queueParams:
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| (Partial<SpringParams> & {
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time: number;
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})
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| undefined;
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private queuePosition:
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| {
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time: number;
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position: number;
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}
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| undefined;
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constructor(currentPosition = 0) {
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this.targetPosition = currentPosition;
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this.currentPosition = this.targetPosition;
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this.currentSolver = () => this.targetPosition;
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this.getV = () => 0;
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this.getV2 = () => 0;
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}
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private resetSolver() {
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const curV = this.getV(this.currentTime);
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this.currentTime = 0;
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this.currentSolver = solveSpring(
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this.currentPosition,
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curV,
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this.targetPosition,
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0,
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this.params,
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);
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this.getV = getVelocity(this.currentSolver);
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this.getV2 = getVelocity(this.getV);
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}
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arrived() {
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return (
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Math.abs(this.targetPosition - this.currentPosition) < 0.01 &&
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this.getV(this.currentTime) < 0.01 &&
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this.getV2(this.currentTime) < 0.01 &&
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this.queueParams === undefined &&
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this.queuePosition === undefined
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);
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}
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setPosition(targetPosition: number) {
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this.targetPosition = targetPosition;
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this.currentPosition = targetPosition;
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this.currentSolver = () => this.targetPosition;
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this.getV = () => 0;
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this.getV2 = () => 0;
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}
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update(delta = 0) {
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this.currentTime += delta;
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this.currentPosition = this.currentSolver(this.currentTime);
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if (this.queueParams) {
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this.queueParams.time -= delta;
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if (this.queueParams.time <= 0) {
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this.updateParams({
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...this.queueParams,
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});
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}
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}
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if (this.queuePosition) {
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this.queuePosition.time -= delta;
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if (this.queuePosition.time <= 0) {
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this.setTargetPosition(this.queuePosition.position);
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}
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}
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if (this.arrived()) {
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this.setPosition(this.targetPosition);
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}
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}
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updateParams(params: Partial<SpringParams>, delay = 0) {
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if (delay > 0) {
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this.queueParams = {
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...(this.queuePosition ?? {}),
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...params,
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time: delay,
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};
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} else {
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this.queuePosition = undefined;
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this.params = {
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...this.params,
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...params,
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};
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this.resetSolver();
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}
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}
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setTargetPosition(targetPosition: number, delay = 0) {
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if (delay > 0) {
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this.queuePosition = {
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...(this.queuePosition ?? {}),
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position: targetPosition,
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time: delay,
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};
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} else {
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this.queuePosition = undefined;
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this.targetPosition = targetPosition;
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this.resetSolver();
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}
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}
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getCurrentPosition() {
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return this.currentPosition;
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}
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private currentPosition = 0;
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private targetPosition = 0;
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private currentTime = 0;
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private params: Partial<SpringParams> = {};
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private currentSolver: (t: seconds) => number;
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private getV: (t: seconds) => number;
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private getV2: (t: seconds) => number;
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private queueParams:
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| (Partial<SpringParams> & {
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time: number;
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})
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| undefined;
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private queuePosition:
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| {
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time: number;
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position: number;
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}
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| undefined;
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constructor(currentPosition = 0) {
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this.targetPosition = currentPosition;
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this.currentPosition = this.targetPosition;
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this.currentSolver = () => this.targetPosition;
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this.getV = () => 0;
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this.getV2 = () => 0;
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}
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private resetSolver() {
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const curV = this.getV(this.currentTime);
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this.currentTime = 0;
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this.currentSolver = solveSpring(this.currentPosition, curV, this.targetPosition, 0, this.params);
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this.getV = getVelocity(this.currentSolver);
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this.getV2 = getVelocity(this.getV);
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}
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arrived() {
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return (
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Math.abs(this.targetPosition - this.currentPosition) < 0.01 &&
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this.getV(this.currentTime) < 0.01 &&
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this.getV2(this.currentTime) < 0.01 &&
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this.queueParams === undefined &&
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this.queuePosition === undefined
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);
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}
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setPosition(targetPosition: number) {
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this.targetPosition = targetPosition;
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this.currentPosition = targetPosition;
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this.currentSolver = () => this.targetPosition;
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this.getV = () => 0;
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this.getV2 = () => 0;
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}
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update(delta = 0) {
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this.currentTime += delta;
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this.currentPosition = this.currentSolver(this.currentTime);
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if (this.queueParams) {
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this.queueParams.time -= delta;
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if (this.queueParams.time <= 0) {
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this.updateParams({
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...this.queueParams
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});
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}
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}
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if (this.queuePosition) {
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this.queuePosition.time -= delta;
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if (this.queuePosition.time <= 0) {
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this.setTargetPosition(this.queuePosition.position);
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}
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}
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if (this.arrived()) {
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this.setPosition(this.targetPosition);
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}
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}
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updateParams(params: Partial<SpringParams>, delay = 0) {
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if (delay > 0) {
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this.queueParams = {
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...(this.queuePosition ?? {}),
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...params,
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time: delay
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};
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} else {
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this.queuePosition = undefined;
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this.params = {
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...this.params,
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...params
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};
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this.resetSolver();
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}
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}
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setTargetPosition(targetPosition: number, delay = 0) {
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if (delay > 0) {
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this.queuePosition = {
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...(this.queuePosition ?? {}),
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position: targetPosition,
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time: delay
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};
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} else {
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this.queuePosition = undefined;
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this.targetPosition = targetPosition;
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this.resetSolver();
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}
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}
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getCurrentPosition() {
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return this.currentPosition;
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}
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}
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function solveSpring(
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from: number,
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velocity: number,
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to: number,
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delay: seconds = 0,
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params?: Partial<SpringParams>,
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from: number,
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velocity: number,
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to: number,
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delay: seconds = 0,
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params?: Partial<SpringParams>
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): (t: seconds) => number {
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const soft = params?.soft ?? false;
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const stiffness = params?.stiffness ?? 100;
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const damping = params?.damping ?? 10;
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const mass = params?.mass ?? 1;
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const delta = to - from;
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if (soft || 1.0 <= damping / (2.0 * Math.sqrt(stiffness * mass))) {
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const angular_frequency = -Math.sqrt(stiffness / mass);
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const leftover = -angular_frequency * delta - velocity;
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return (t: seconds) => {
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t -= delay;
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if (t < 0) return from;
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return to - (delta + t * leftover) * Math.E ** (t * angular_frequency);
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};
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}
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const damping_frequency = Math.sqrt(4.0 * mass * stiffness - damping ** 2.0);
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const leftover =
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(damping * delta - 2.0 * mass * velocity) / damping_frequency;
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const dfm = (0.5 * damping_frequency) / mass;
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const dm = -(0.5 * damping) / mass;
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return (t: seconds) => {
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t -= delay;
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if (t < 0) return from;
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return (
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to -
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(Math.cos(t * dfm) * delta + Math.sin(t * dfm) * leftover) *
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Math.E ** (t * dm)
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);
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};
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const soft = params?.soft ?? false;
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const stiffness = params?.stiffness ?? 100;
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const damping = params?.damping ?? 10;
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const mass = params?.mass ?? 1;
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const delta = to - from;
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if (soft || 1.0 <= damping / (2.0 * Math.sqrt(stiffness * mass))) {
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const angular_frequency = -Math.sqrt(stiffness / mass);
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const leftover = -angular_frequency * delta - velocity;
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return (t: seconds) => {
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t -= delay;
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if (t < 0) return from;
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return to - (delta + t * leftover) * Math.E ** (t * angular_frequency);
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};
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}
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const damping_frequency = Math.sqrt(4.0 * mass * stiffness - damping ** 2.0);
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const leftover = (damping * delta - 2.0 * mass * velocity) / damping_frequency;
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const dfm = (0.5 * damping_frequency) / mass;
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const dm = -(0.5 * damping) / mass;
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return (t: seconds) => {
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t -= delay;
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if (t < 0) return from;
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return to - (Math.cos(t * dfm) * delta + Math.sin(t * dfm) * leftover) * Math.E ** (t * dm);
|
||||
};
|
||||
}
|
||||
|
@ -214,7 +214,7 @@
|
||||
|
||||
<NewLyrics {originalLyrics} progress={currentProgress} player={audioPlayer}/>
|
||||
|
||||
<Lyrics lyrics={lyricsText} {originalLyrics} progress={currentProgress} player={audioPlayer} class="hidden" />
|
||||
<!-- <Lyrics lyrics={lyricsText} {originalLyrics} progress={currentProgress} player={audioPlayer} class="hidden" /> -->
|
||||
|
||||
<audio
|
||||
bind:this={audioPlayer}
|
||||
|
Loading…
Reference in New Issue
Block a user