aquavox/packages/core/components/lyrics/newLyrics.svelte

315 lines
12 KiB
Svelte

<script lang="ts">
import { type LyricData, type ScriptItem } from '@alikia/aqualyrics';
import { onMount } from 'svelte';
import LyricLine from './lyricLine.svelte';
import createLyricsSearcher from '@core/lyrics/lyricSearcher';
import userAdjustingProgress from '@core/state/userAdjustingProgress';
import DisplayFps from '../displayFPS.svelte';
// constants
const viewportHeight = document.documentElement.clientHeight;
const viewportWidth = document.documentElement.clientWidth;
const marginY = viewportWidth > 640 ? 12 : 0;
const blurRatio = viewportWidth > 640 ? 1 : 1.4;
const currentLyricTop = viewportWidth > 640 ? viewportHeight * 0.12 : viewportHeight * 0.05;
const deceleration = 0.95; // Velocity decay factor for inertia
const minVelocity = 0.001; // Minimum velocity to stop inertia
document.body.style.overflow = 'hidden';
// Props
let {
originalLyrics,
progress,
player,
showInteractiveBox
}: {
originalLyrics: LyricData;
progress: number;
player: HTMLAudioElement | null;
showInteractiveBox: boolean;
} = $props();
// States
let lyricLines: ScriptItem[] = $state([]);
let lyricsContainer: HTMLDivElement | null = $state(null);
let debugMode = $state(false);
let nextUpdate = $state(0);
let lastProgress = $state(0);
let showTranslation = $state(false);
let scrollEventAdded = $state(false);
let scrolling = $state(false);
let scrollingTimeout: Timer | null = $state(null);
let lastY: number = $state(0); // For tracking touch movements
let lastTime: number = $state(0); // For tracking time between touch moves
let velocityY = $state(0); // Vertical scroll velocity
let inertiaFrame: number = $state(0); // For storing the requestAnimationFrame reference
let inertiaFrameCount: number = $state(0);
// References to lyric elements
let lyricElements: HTMLDivElement[] = $state([]);
let lyricComponents: LyricLine[] = $state([]);
let lyricTopList: number[] = $state([]);
let getLyricIndex = $derived(createLyricsSearcher(originalLyrics));
let currentLyricIndex = $derived(getLyricIndex(progress));
function initLyricComponents() {
initLyricTopList();
for (let i = 0; i < lyricComponents.length; i++) {
const currentLyric = lyricComponents[i];
currentLyric.init({ x: 0, y: lyricTopList[i] });
}
}
function initLyricTopList() {
let cumulativeHeight = currentLyricTop;
for (let i = 0; i < lyricLines.length; i++) {
const c = lyricComponents[i];
lyricElements.push(c.getRef());
const e = lyricElements[i];
const elementHeight = e.getBoundingClientRect().height;
const elementTargetTop = cumulativeHeight;
cumulativeHeight += elementHeight + marginY;
lyricTopList.push(elementTargetTop);
}
}
function computeLayout() {
if (!originalLyrics.scripts) return;
const currentLyricDuration =
originalLyrics.scripts[currentLyricIndex].end - originalLyrics.scripts[currentLyricIndex].start;
const relativeOrigin = lyricTopList[currentLyricIndex] - currentLyricTop;
for (let i = 0; i < lyricElements.length; i++) {
const currentLyricComponent = lyricComponents[i];
const lyric = originalLyrics.scripts[i];
const lyricBeforeProgress = lyric.end < progress;
const lyricInProgress = lyric.start <= progress && progress <= lyric.end;
const lyricWillHigherThanViewport = lyricTopList[i + 3] - relativeOrigin < 0;
const lyricWillLowerThanViewport = lyricTopList[i - 3] - relativeOrigin > lyricsContainer?.getBoundingClientRect().height!;
let delay = 0;
if (lyricBeforeProgress) {
delay = 0;
} else if (lyricInProgress) {
delay = 0.03;
} else {
delay = Math.min(Math.min(currentLyricDuration, 0.6), 0.067 * (i - currentLyricIndex + 1.2));
}
// if it's not in the viewport, we need to use animations
if (lyricWillHigherThanViewport || lyricWillLowerThanViewport) {
currentLyricComponent.update({ x: 0, y: lyricTopList[i] - relativeOrigin }, delay);
}
// if it's still in the viewport, we need to use spring animation
else {
currentLyricComponent.update({ x: 0, y: lyricTopList[i] - relativeOrigin }, delay);
}
}
}
function seekForward() {
if (!originalLyrics.scripts) return;
const relativeOrigin = lyricTopList[currentLyricIndex] - currentLyricTop;
for (let i = 0; i < lyricElements.length; i++) {
const currentLyricComponent = lyricComponents[i];
currentLyricComponent.scrollTo(lyricTopList[i] - relativeOrigin);
}
lastSeekForward = new Date().getTime();
}
$effect(() => {
if (!originalLyrics || !originalLyrics.scripts) return;
lyricLines = originalLyrics.scripts!;
});
let initialized = $state(false);
$effect(() => {
if (lyricComponents.length > 0 && !initialized) {
initLyricComponents();
initialized = true;
}
});
function handleScroll(deltaY: number) {
if (lyricComponents[0].getInfo().y > 0 && deltaY < 0) {
deltaY = 0;
}
if (lyricComponents[lyricComponents.length - 1].getInfo().y < 100 && deltaY > 0) {
deltaY = 0;
}
for (let i = 0; i < lyricElements.length; i++) {
const currentLyricComponent = lyricComponents[i];
const currentY = currentLyricComponent.getInfo().y;
scrolling = true;
currentLyricComponent.setY(currentY - deltaY);
currentLyricComponent.syncSpringWithDelta(deltaY);
}
scrolling = true;
if (scrollingTimeout) clearTimeout(scrollingTimeout);
scrollingTimeout = setTimeout(() => {
scrolling = false;
}, 2000);
}
// Handle the touch start event
function handleTouchStart(event: TouchEvent) {
lastY = event.touches[0].clientY;
}
// Handle the touch move event
function handleTouchMove(event: TouchEvent) {
const currentY = event.touches[0].clientY;
const currentTime = Date.now();
const deltaY = lastY - currentY; // Calculate vertical swipe distance
const deltaTime = currentTime - lastTime;
// Calculate the scroll velocity (change in Y over time)
if (deltaTime > 0) {
velocityY = deltaY / deltaTime;
}
handleScroll(deltaY); // Simulate the scroll event
lastY = currentY; // Update lastY for the next move event
lastTime = currentTime; // Update the lastTime for the next move event
}
// Handle the touch end event
function handleTouchEnd() {
// Start inertia scrolling based on the velocity
function inertiaScroll() {
if (Math.abs(velocityY) < minVelocity) {
cancelAnimationFrame(inertiaFrame);
return;
}
handleScroll(velocityY * 16); // Multiply by frame time (16ms) to get smooth scroll
velocityY *= deceleration; // Apply deceleration to velocity
inertiaFrame = requestAnimationFrame(inertiaScroll); // Continue scrolling in next frame
}
inertiaScroll();
}
$effect(() => {
if (!lyricsContainer || scrollEventAdded) return;
// Wheel event for desktop
lyricsContainer.addEventListener(
'wheel',
(e) => {
e.preventDefault();
const deltaY = e.deltaY;
handleScroll(deltaY);
},
{ passive: false }
);
// Touch events for mobile
lyricsContainer.addEventListener('touchstart', handleTouchStart, { passive: true });
lyricsContainer.addEventListener('touchmove', handleTouchMove, { passive: false });
lyricsContainer.addEventListener('touchend', handleTouchEnd, { passive: true });
scrollEventAdded = true;
});
let lastEventLyricIndex = $state(0);
let lastEventProgress = $state(0);
let lastSeekForward = $state(0);
$effect(() => {
const progressDelta = progress - lastEventProgress;
const deltaInRange = 0 <= progressDelta && progressDelta <= 0.15;
const deltaTooBig = progressDelta > 0.15;
const deltaIsNegative = progressDelta < 0;
const lyricChanged = currentLyricIndex !== lastEventLyricIndex;
const lyricIndexDeltaTooBig = Math.abs(currentLyricIndex - lastEventLyricIndex) > 1;
lastEventLyricIndex = currentLyricIndex;
lastEventProgress = progress;
if (!lyricChanged || scrolling) return;
if (!lyricIndexDeltaTooBig && deltaInRange) {
console.log('Event: regular move');
console.log(new Date().getTime(), lastSeekForward);
computeLayout();
} else if ($userAdjustingProgress) {
if (deltaTooBig && lyricChanged) {
console.log('Event: seek forward');
seekForward();
} else if (deltaIsNegative && lyricChanged) {
console.log('Event: seek backward');
seekForward();
}
} else {
console.log('Event: regular move');
computeLayout();
}
});
onMount(() => {
// Initialize
if (localStorage.getItem('debugMode') == null) {
localStorage.setItem('debugMode', 'false');
} else {
debugMode = localStorage.getItem('debugMode')!.toLowerCase() === 'true';
}
});
// handle KeyDown event
function onKeyDown(e: KeyboardEvent) {
if (e.altKey && e.shiftKey && (e.metaKey || e.key === 'OS') && e.key === 'Enter') {
debugMode = !debugMode;
localStorage.setItem('debugMode', debugMode ? 'true' : 'false');
} else if (e.key === 't') {
showTranslation = !showTranslation;
localStorage.setItem('showTranslation', showTranslation ? 'true' : 'false');
computeLayout();
}
}
function lyricClick(lyricIndex: number) {
if (player === null || originalLyrics.scripts === undefined) return;
player.currentTime = originalLyrics.scripts[lyricIndex].start;
userAdjustingProgress.set(false);
player.play();
}
</script>
<svelte:window on:keydown={onKeyDown} />
{#if debugMode}
<span
class="text-white text-lg absolute z-50 px-2 py-0.5 m-2 rounded-3xl bg-white bg-opacity-20 backdrop-blur-lg
right-0 font-mono"
>
progress: {progress.toFixed(2)}, nextUpdate: {nextUpdate}, scrolling: {scrolling}, current: {currentLyricIndex},
uap: {$userAdjustingProgress}
</span>
<!-- <div
class="text-black/80 text-sm absolute z-50 px-3 py-2 m-2 rounded-lg bg-white/30 backdrop-blur-xl
left-0 font-mono"
>
<DisplayFps />
</div> -->
{/if}
{#if originalLyrics && originalLyrics.scripts}
<div
class={`absolute top-[6.5rem] md:top-36 xl:top-0 w-screen xl:w-[52vw] px-6 md:px-12 duration-500
${showInteractiveBox ? 'h-[calc(100vh-21rem)]' : 'h-[calc(100vh-7rem)]'}
lg:px-[7.5rem] xl:left-[46vw] xl:px-[3vw] xl:h-screen font-sans
text-left no-scrollbar z-[1] pt-16 overflow-hidden`}
style={`mask: linear-gradient(0deg, rgba(0, 0, 0, 0) 0%, rgba(0, 0, 0, 1) 7%, rgba(0, 0, 0, 1) 95%,
rgba(0, 0, 0, 0) 100%);`}
bind:this={lyricsContainer}
>
{#each lyricLines as lyric, i}
<LyricLine
line={lyric}
index={i}
bind:this={lyricComponents[i]}
{debugMode}
{lyricClick}
{progress}
{currentLyricIndex}
{scrolling}
/>
{/each}
</div>
{/if}